Overview
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Pearson
Prismacolor
Building Prismacolor’s first drawing education app
Product Design Lead
5 months · 2023–2024
0→1 / Mobile App / Brand Identity / Design System / B2C EdTech
Challenge
Prismacolor has been a go-to for artists for nearly a century, but its presence has stayed almost entirely physical. When the team approached us with the concept for Prismacolor+, a video learning app that teaches drawing through their colored pencil products, the work was ambitious. It was the first translation of an eighty-year-old physical brand into a digital one, and the entire app was being built from scratch.
Outcome
The app was built and ready, though it ultimately did not ship to the public. The work still stands as the foundation Prismacolor will build on for any future digital product.
My Role
I led design across five months from concept to production, working with a cross-functional team of engineers across iOS, Android, and backend. We delivered a full app design system and production-ready screens for both platforms.
In this project, I set out to answer two questions:
How might we translate Prismacolor's brand into a digital experience that preserves their identity?
How might we build a learning experience aspiring artists genuinely engage with?
Brand - Building
From that foundation, I built three core elements of the digital identity that would carry through every screen of the app.
Prismacolor’s reputation is built on the quality of its colored pencils, and portraying that product accurately on screen mattered as much as any other part of the brand. To bridge that boundary between physical and digital, I designed two product elements that recur across the app.
Structure
I worked closely with the engineering team and the Prismacolor team to define what the MVP needed to be. Together, we built a feature board to prioritize the essentials and estimate the effort required for each one.

Lesson architecture and content
Before designing the experience, we need to define information architecture. I began by mapping the lesson library into candidate groupings, then ran short feedback sessions with aspiring artists to learn how they naturally grouped lessons in their own minds. From that work, we structured the library along those lines so the navigation felt intuitive in the moment and stayed scalable as more lessons were added.


Build
Brought the app to life with agile teamwork
Over five months, I worked with a team of 8 developers in agile sprints to bring the app to life. Each week, I led sprint meetings with engineering across iOS, Android, and backend, walking the team through every screen.

A key focus of my work was creating and documenting every screen with meticulous attention to detail. To ensure consistency and scalability, I also developed a comprehensive design system. This system not only streamlined collaboration across the team but also laid the foundation for maintaining a cohesive visual language throughout the app.

By January, we successfully got approval from both IOS and Android. Though the app did not ultimately go to market, but the design system and brand foundation are still what any future Prismacolor digital product would be built on.
Final Product
The App Experience
With the brand foundation and MVP principles in place, the experience design came together around three core moments aspiring artists move through. Inspire, Learn, and Celebrate. Each was designed to support a different point in the journey.
Impact
The work continues
Though the app did not ultimately launch publicly, the work was built, approved on both iOS and Android, and remains the foundation for any future Prismacolor digital product. What the Prismacolor team holds today is a documented design system, a defined digital brand identity, and a full set of production-ready screens.

